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Changelog

2024 / 07 / 27 Update 2.14.7


Patch notes:

  • added information about boosts when selecting difficulty on Mystic Wolf,
  • from now on, the default difficulty level on Mystic Wolf will be set to Easy,
  • increased damage dealt, health points and experience of Mystic Wolf and Moonhowler.

Balance Changes
Trunks:
Full Control

  • duration increased from 3.5s to 4s,

Vegeta:
Saiyan Pride

  • changed activation time from 40% hp loss to 80% hp loss within 1,5s,

Blaster Burst

  • increased damage by 20% to monster that have not been hit by any other player within the last 10s,

Final Explosion

  • increased damage from 40% to 60% while Smell of Fear is activated,

Dende:
Ki Barrier

  • reduced passive damage reduction from 15% to 12%,

Goku:
Will of Fight

  • from now on Goku will additionally receive 1% DMG reduction for each active stack,
  • from now on Goku's allies within an 11sqm radius will receive half of all Goku's boosts at 10 stacks: 25% attack speed, 10% bonus damage from abilities, and 5% DMG reduction (only applies at full stacks).

Bug fixes:

  • fixed a bug where one of the instances of Mystic Wolf was stuck after a player's death,
  • fixed a bug where using Shunkanido to Bulma could place the player in an inescapable SQM,
  • fixed a bug where monsters and bosses caused a 2 min pz lock after apllying the Fear condition on players.