Today we will make some changes to Janemba Event. After the first several events, we noticed that players didn't have enough time to fight during the event and we want to change it. From now on, there will be markers on minimap showing some information about the event, because only one portal can spawn Janemba. In addition, the bosses will now spawn as waves, not all at the same time. Each boss will spawn 60 seconds after the previous one is killed. We also noticed your disappointment when Janemba didn't appear, and that was because we wanted the boss to be very rare with awesome loot. However, due to your comments, we are changing our approach in this matter, and Janemba will now appear from the main portal as the final boss every time, but with significantly lower chances of good loot. We're also aware of not dealing enough damage issue. Therefore, from now on, to count as defeating a boss or portal, you need to deal:
DPS = 1% DMG,
Half tank = 0.75% DMG,
Tank = 0.25% DMG,
Support = 0.25% DMG.
What's more, each boss will now have a unique progress bar (similar to Cell's), so everyone will know if they dealt enough damage already or not. (This change applies to Janemba bosses only for now, but it's most likely we will add it to Clan Bosses too).
- added markers with tooltips on minimap showing some information about the event,
- from now on, Lost bosses will spawn one by one,
- increased the spawn rate of Janemba to 100%, but significantly reduced its loot,
- adjusted damage requirements to receive loot basing on class,
- added progress bar for all Janemba bosses.
P.S In the next few days, you can expect a small annoucement about Janemba Event. We are planning to make it available on Regular Earth as well, so it will be hosted alternately on both Future Earth and Regular Earth.