Welcome young warrior!
Are you ready for an adventure? Join your favourite heroes from the Return of the Saiyans world.
Do not wait! Enter now!
Goku creates a huge wave of energy that deals damage to enemies in front of him.
Goku is able to release two waves of kamehameha. After casting the first wave, he's got 3 seconds to cast the second one.
Goku deals damage and dazzles nearby players for 2 seconds and nearby monsters for 1,5 seconds. Dazzle effect can affect the same target every 12 sec.
Goku creates an energy ball above him and throws it on the target, dealing Ki damage.
Goku teleports to the opponent dealing him and nearby units damage and pushing the target 1 SQM back. Pushed enemy is also stunned for 1.5 sec.
Inflicts damage on the nearby enemies by creating a ki explosion.
Goku throws Ki disc, which deals damage against the opponent. The disk jumps to the next target within 3 SQM of the hit unit. Disk deals 30% more damage to units with less than 40% health.
Goku creates a Ki blast around him that deals damage to the nearby units.
Goku creates a wave of energy that deals damage to enemies in front of him. It deals 30% more damage to enemies below 40% HP.
Lvl 30 - Goku expands kamehameha damage area.
Lvl 90 - Goku become stronger and his Kamehameha damage area is even bigger!
Goku always respects his opponents. He deals 35% more damage for 8 seconds to the opponents who attack him. During that time he also sees a fist icon above his enemies.
Inflicts physical damage on the enemy.
Heals the hero by small amount of HP.
Use KI power to boost your aura so you will be able to illuminate your way in the darkness.
Allows one to perform a transformation.
Allows one to return from transformed state.
Vegeta creates a powerful wave of energy that hits all nearby enemies.
Vegeta creates an energy ball in front of him and throws it on the target dealing Ki damage.
Vegeta, in fast pace, shoots a couple of ki balls on nearby enemies.
Vegeta releases a wave of energy that deals damage and slows enemies by 75% for 2.5 seconds.
Vegeta creates energy ball and inflicts a damage to nearby enemies by it.
Every 2% of target missing health gives Vegeta extra 1.5% more DMG from this technique.
Vegeta creates ki beams, which inflict a damage on the enemy.
Vegeta throws Ki disc, which deals damage against the opponent. The disk jumps to the next target within 3 SQM of the hit unit.
Vegeta can feel the fear of his opponents during the battle. He fills the bar for dealing damage to the targets who are under 50% health. If the bar is 100% filled, Vegeta can use this ability. Vegeta heals himself for 50% missing health and gains special strength for 5 seconds. During that time he heals for 100% damage dealt.
Gohan creates a powerful wave of energy that hits all nearby enemies.
Gohan creates a ki barrier, which absorbs 10% of damage and transfers it to his ki.
Gohan releases a strong beam of energy that deals damage to the enemies standing in front of Gohan.
Gohan, on himself, creates a ki ball which explodes into smaller ki missiles.
Gohan, in fast pace, shoots a couple of ki balls on nearby enemies.
Gohan takes a break. He channels for 4 seconds to learn some. After studying, his health regeneration and healing effects are 25% stronger for 1 minute. Gohan can stop channeling by moving. But if he does it, there are no bonuses and the ability cooldown decreases from 180 to 5 seconds.
If one of Gohan's allies within 20 SQM receives huge amount of damage (minimum 50% HP) within 1.5 seconds or has less than 25% of health, Gohan gets Fury Attack for 4 seconds.
Fury Attack: Gohan's attack speed increases by 30% and his attacks deal an additional 7% of current opponent's health (2% in PvE). Gohan can activate Fury Attack himself but its cooldown is way longer then.
Gohan creates energy wave, which hits the enemies standing in front of him.
Gohan shoots Ki bullets into enemies standing in front of him.
Passive: If Gohan has less HP than his enemy, his every 5th attack deals 5% (1% in PVE) of the opponent's maximum health.
Active: Gohan increases damage to 8% (2% in PVE) for 8 seconds. While the technique is on cooldown, the passive skill does not work.
Allows one to attack by sword more powerfully.
Trunks creates a ball of energy that deals damage to the opponent and nearby enemies.
Trunks shoots an energy beam, and harms the enemies standing in front of him.
Trunks throws 3 ki balls at the enemy, which inflicts a damage to the enemy and people nearby.
The first use - teleports to the enemy gaining 15% movement speed for 3 sec. After the first use, he can use the ability again within 3 seconds slashing the target and gaining 25% attack speed for 2 sec. If the slash is made on monster Trunks gets 15% of his missing Ki.
Trunks shoots a ki beam and harms the enemies standing in front of him.
Trunks teleports in front of his opponent, slashing him and then he teleports behind him slashing the enemy again.
Trunks hurts his opponents with a powerful wave of slashes.
Trunks becomes furious and he does a series of slashes to nearby enemies.
Trunks gains confidence. For 4 seconds he receives 80% movement speed and during this time his cuts are precise as a result they activate his passive ability. In addition, after the first melee attack Trunks teleports behind the opponent.
Piccolo creates a powerful wave of energy that hits all nearby enemies.
Piccolo creates explosions on nearby enemies.
Piccolo releases an energy beam hitting enemies in front of him.
Creates cumulated ki, which can be used later for blocking the enemies.
Piccolo deals damage and dazzles nearby players for 3 seconds and nearby monsters for 2.5 seconds. Dazzle effect can affect the same target every 12 sec.
Piccolo switches places with an ally.
The ally and Piccolo gets 50% less damage from all sources for 3 seconds and all negative effects on the ally are removed. In addition Piccolo provokes all the creatures which were attacking his ally.
By using this technique on himself Piccolo gets 50% less damage from all sources for 4 seconds.
Heals the hero by significant amount of HP.
Picollo shoots a ki helix, inflicting the a damage on the enemies standing in front of him.
Piccolo provokes nearby monsters, causing them to change a target.
Piccolo extends his arm pushing enemies by 5 SQM away from him. Using the ability on the opponent stuns the target for 2.5 seconds, deals additional damage and prevents him from using Zanzonek for 3 sec. Using this ability on ally increases his Ki effectiveness by 35% for 2 seconds.
Piccolo shoots Ki bullets into enemies standing in front of him.
Piccolo rages causing own health loss, but gaining rage in return.
Dende restores full HP and Ki to an ally.
Dende paralyzes the enemy for 8 seconds.
Removes exhaustion from all techniques except telekinesis.
Dende restores his and nearby ally's hitpoints instantly.
Dende uses Dragon Clan's ability to create an exploding fire which deals damage to the target and nearby enemies.
Dende blocks 30% of incoming damage by ki.
Dende dispels all negative conditions from himself or an ally.
Allows one to create enhanced senzu beans from high class seeds.
Dende revives ally's soul. To use this technique ally is needed to possess stones of life.
Usage: resurrection "<nick>, <stone count>
Dende creates regeneration aura on both himself and the allies, healing them 3 times every 2 seconds.
Dende restores ally's hitpoints instantly.
Dende creates ki beams, inflicting damage to the enemy.
Dende creates a regeneration on an ally, healing him 3 times every 3 seconds.
Dende concentrates causing ki loss, but gaining concentration in return.
Buu creates an energy ball above him and throws it, inflicting a damage to the target.
Buu creates an energy ball, which after shooting inflicts a damage to the target and nearby creatures.
Buu, on himself, creates a ki ball which explodes into smaller ki missiles.
Buu shoots a powerful energy beam, harming the enemies standing in front of him.
Buu sends a small ghost to the target marking it for 5 sec. After that time, the ghost explodes dealing 20% of the total damage dealt by Buu and his allies to the enemy.
Buu shoots a strong energy beam, harming the enemies standing in front of him.
Buu wraps a target with a piece of his rubber body and roots it for 1.5 seconds losing some of his own health. Ability used on ally adds 50% melee damage resistance and 25% Ki damage resistance for 7 seconds.
Buu throws ki beams at all nearby creatures, inflicting the damage.
Buu shoots an energy beam, harming the enemies standing in front of him.
Buu marks the target for 10 seconds. If the target dies during that time, a chocolate appears on his soul. Buu can eat the chocolate by stepping on it. The chocolate is on the ground for 30 seconds, then it dissappears.
Buu can eat up to 7 chocolates. Each chocolate gives him a 2% Ki and Melee reduction and regenerates 20% of his maximum HP instantly. If he eats all 7 chocolates he has an additional 6% more reduction and food is 20% more effective for him but he moves 15% slower. If Buu does not eat any chocolate for 60 seconds, he loses one stack every 3 seconds. Using the ability in PvP and eating chocolate from 'player' will give Buu full 7 stacks immediately.
Buu hits the enemy, inflicting physical damage.