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Trunks creates and tosses a huge ball of energy, dealing damage to the target and nearby enemies.
Trunks shoots an energy beam, dealing damage to enemies standing in front of him.
Trunks throws 3 Ki balls in rapid succession, dealing damage to the target and nearby enemies.
Trunks teleports to the enemy and gains 15% movement speed for 3 sec. After the first use, he can use the ability again within 3 sec. to slash the target while also gaining 25% attack speed for 2 sec. If the slash is made on a monster Trunks replenishes 15% of his total Ki.
Trunks shoots a Ki beam which deals damage to enemies standing in front of him.
Trunks teleports in front of his opponent, slashing him. He then teleports behind him again, slashing him once more.
You release a shockwave of Ki energy around your character, dealing damage to nearby enemies.
Trunks hurls a series of slashes in a straight line ahead of himself.
Trunks becomes furious and performs a series of slashes hitting nearby enemies.
Trunks becomes truly confident for 4 seconds. He gets a 40% increase in movement speed, and his cuts are precise, activating his Vertical Strike passive ability. In addition, Trunks gets a 30% dodge chance from all PvE attacks and 100% immunity to crowd control effects. While Full Control is not active, Trunks passively receives a 4% damage reduction for PvE damage (from monsters that have not been hit by any other player).
You slash the enemy, dealing physical damage.
You heal yourself for a small amount of HP.
You use KI power to boost your aura to illuminate your surroundings.
Your character attempts to transform into a more powerful form.
Your character attempts to transform back into their normal form. Additionally, it removes the state (condition) of being full.
Gohan creates a powerful wave of energy that hits all nearby enemies.
Gohan creates a Ki barrier, absorbing 15% of incoming damage at the expense of his Ki. While the barrier is active, Gohan receives an 8% damage reduction for both PvP and PvE damage (from monsters that have not been hit by any other player).
Gohan releases a strong beam of energy that deals damage to enemies standing in front of him.
Gohan creates a Ki ball which explodes into smaller Ki missiles dealing damage to nearby enemies.
Gohan rapidly shoots several Ki balls on nearby enemies.
Gohan takes a quick study break. After channelling for 4 sec. his health regeneration and healing effects are 20% stronger for 1 minute. Gohan can stop channelling by moving, but if he does, there are no bonuses applied and the ability goes on cooldown for 5 sec.
Gohan's attack speed is getting increased by 30%, his techniques and melee attacks inflict an extra 5% (1% in PvE) of the opponent's current health as damage.
Gohan creates an energy wave, which hits enemies standing in front of him.
Gohan shoots Ki bullets at enemies standing in front of him.
Passive: If Gohan has less HP than his enemy, every 5th attack deals 5% (1% in PVE) of the opponent's maximum health. Active: Gohan increases damage to 8% (2% in PVE) for 8 sec. While the technique is on cooldown, the passive ability does not work.
You lock your hands together and strike the enemy in a downward motion.
Vegeta creates a powerful wave of energy that hits all nearby enemies.
Vegeta accumulates Ki in his hands to create a shock wave which deals damage in a straight line. The explosion is so powerful that it also deals damage to enemies around Vegeta. This special technique has a characteristic purple color.
Vegeta creates an energy ball and throws it at the target, dealing Ki damage.
Vegeta quickly shoots Ki blasts at nearby enemies, dealing damage. It deals 20% more damage to monsters which haven't been damaged by other player within 10 seconds.
Vegeta releases a wave of energy in front of him that deals damage and slows enemy players hit by 55% for 2.5 sec.
Vegeta creates a ball of energy which deals damage to the target and nearby enemies. The target takes 1.5% more damage for every 2% of its missing HP.
Vegeta releases a Ki beam which deals damage to the target. Using this technique on a monster provokes it to attack him.
Vegeta throws a Ki disc at the target which bounced upon impact between nearby units 3 times. No description
Vegeta feels the fear of his opponents during the battle. He fills the bar by dealing damage to targets who are below 50% health (80% in PvP). When the bar is 100% filled, Vegeta can use this ability. Upon activation, Vegeta heals himself for 50% missing health and gains special strength for 5 sec. During that time he heals for 100% damage dealt. The strenght is also appiled on his teammates but it is 50% effective.
Goku creates a massive wave of energy that deals damage to enemies in front of him.
Goku releases two waves of Kamehameha in quick succession. After casting the first wave, Goku has 3 sec. to cast the second one.
Goku dazzles surrounding enemy players, temporarily blinding them, making them unable to attack for 2 sec. (1.5 sec. for monsters). Dazzle can only affect the same target every 12 sec.
Goku gathers energy from nearby life forms into a massive spirit bomb that he hurls at his foes.
Goku teleports to the opponent, dealing damage to him and nearby units while also pushing the target back 1 SQM. Pushed enemies are stunned for 1.5 sec.
Goku throws a Ki disc at the target which bounces upon impact between nearby units 3 times. Deals 30% more damage to units below 40% HP. No description
Goku creates a Ki blast around himself that deals damage to nearby units.
Goku creates a wave of energy that deals damage to enemies in front of him. It deals 30% more damage to enemies below 40% HP. Lvl 30 - Goku becomes stronger and his Kamehameha damage area expands. Lvl 90 - Goku becomes even stronger and his Kamehameha damage area is even bigger!
Goku always respects his opponents. For 8 sec. he deals 35% more damage to the opponents who attacks him. A fist is displayed above characters affected.
You strike the enemy with your fist, dealing physical damage.
The robot uses a special technology that allows to teleport to the chosen player.
Bulma triggers a strong electromagnetic pulse in a large area that deals damage and silences enemies and Bulma for 1.5 seconds. Silence can only affect the same target every 7.8 sec.
Bulma releases a magnetic field that protects nearby allies with a shield. The shield lasts until it's broken or for 5 seconds.
Bulma fires a flamethrower for 4s that deals damage every 0.5s to all creatures standing in front of the robot.
Bulma uses the self-repair tool, restoring large amount of her robot's health for 5 seconds. Additionally, the damage she receives is decreased by 50%. Bulma cannot use any other techniques while cast.
Bulma fires off rockets. They deal damage over a very large area. It deals 20% more damage to monsters which haven't been damaged by other player within 3 seconds.
Bulma fires a drone that provokes a monster to attack her and deals damage to it for 4 seconds.
Bulma launches a liquid nitrogen rocket that deals damage to the target and slows players over a large area.
Bulma transfers her base Defense skill for 5 seconds to teammates who are supported by her drones. Additionally, she removes all the negative effects that are applied to them.
Bulma drops a mine in a selected area. After the mine explodes it deals damage to nearby enemies and stuns players for 0.5s.
Bulma uses her robot to jump up or down a ledge.
Bulma uses advanced technology to find the selected player. The scanner can be used only on players who are in combat with other players.
Bulma shields her allies who possess Supporting Drone. The shield lasts until it's broken or for 5 seconds. The shield cannot exceed 50% of the target's maximum health.
Bulma sends a supporting drone to her ally shielding him. Drone grants additional 1%/2s KI regeneration. Bulma gets additional drone after each upgrade.
Mecha releases a laser ray, which pierces the target and nearby enemies dealing damage.
Bulma repairs her robot.
Mecha fires a beam of energy towards targeted enemy, which explodes at the end. At level 50, the explosion effect increases its range.
Bulma lights the lamp to illuminate the nearby area.
Mecha hits the target with his fist.
Bulma disassembles her robot. Additionally, it removes the state (condition) of being full.
Bulma jumps into her robot.
Dende fully restores the HP and Ki of target ally.
Dende paralyzes the enemy for 4 sec. A paralyzed player can't move or cast techniques but also can not be harmed by other players in the meantime.
Removes the cooldown of all techniques except Telekinesis, Shunkanido and Zanzoken. Additionally, Dende gets 30% movement speed boost for 6 seconds.
Dende instantaneously restores his and his allies HP.
Dende uses the Dragon Clan's ability to create an exploding fire which deals damage to the target and nearby enemies. It deals 20% more damage to monsters which haven't been damaged by other player within 3 seconds. Make them suffer (passive): Dende hits his enemies, weakening them for 4s. Weakened enemies take 50% more damage from the first technique they get hit by. [CD: 12s]
Dende blocks 30% of incoming damage at the expense of his Ki. While the barrier is active, Dende receives a 5% damage reduction for PvP damage and 8% for PvE damage (from monsters that have not been hit by any other player).
Dende dispels all negative conditions from the selected ally.
Dende converts high class seeds into high class senzu beans.
Dende revives the soul of his fallen ally, bringing him back to life.
Dende applies a regenerative aura on himself and his allies, healing them for a total of 3 times, once every 2 sec.
Dende instantly heals selected ally.
Dende casts a Ki beam, dealing damage to the enemy. Weak point (passive) PVP Dende marks his opponent, which, after taking damage from any 5 basic attacks, is stunned for 2s. [CD: 15s] PVE Dende marks his opponent for 15 sec. If the marked enemy dies during that time it leaves a mystic blossom on the ground. The flower can be absorbed by any player, granting bonus damage for 10 minutes. (5% + (1% per 3000 Ki Dende) + 50 DMG), the maximum value cannot exceed 10% + 50 DMG [CD: 3m.]
Dende instantly heals selected ally and applies a healing over time buff on him, healing the ally twice more with 3 sec. intervals.
Dende concentrates, losing some Ki but gaining concentration in return.
Buu creates an energy ball above him and throws at the enemy, dealing lots of damage.
Buu creates an energy ball, which deals damage to the target and nearby creatures.
Buu becomes furious and let's out a deadly wave of energy around him.
Creates a cube of accumulated Ki energy. This can be used at a later time to block enemies.
Buu shoots a powerful energy beam, dealing damage to enemies standing in front of him.
Buu sends a small ghost towards the target, marking it for 3.5 sec. After that time, the ghost explodes dealing 30% of the total damage received.
You heal for a moderate amount of HP.
Buu shoots a strong energy beam, dealing damage to enemies standing in front of him. It deals 300% DMG to enemies below 30% HP.
Buu provokes nearby monsters, causing them to attack him. No description
Buu wraps the target with a piece of his rubbery body and roots it for 2.5 sec. losing some of his own health in the process. If casted on enemy player it reduces target's Defense Skill levels by 50% for 2.5s. Used on an ally, it adds 50% melee damage resistance and 25% Ki damage resistance for 7 sec. instead.
Buu throws Ki beams at all nearby creatures. It deals 80% more damage to monsters which haven't been damaged by other player within 3 seconds.
Buu shoots an energy beam, dealing damage to enemies standing in front of him.
Buu marks the target for 10 sec. If the target dies during that time, a chocolate appears on the ground. Buu can eat the chocolate by stepping on it, regenerating 20% HP instantly. The chocolate is on the ground for 30 sec., before it disappears. Buu can eat up to 7 chocolates. Each chocolate gives him 2% Ki and Melee reduction. If Buu eats all 7 chocolates he gets an additional 6% reduction and food is 20% more effective for him, but he moves 15% slower. If Buu does not eat any chocolate for 180 sec. he loses one stack every 15 sec. A chocolate produced by marking and killing a player will give Buu all 7 stacks immediately.
Buu smacks his opponent, dealing physical damage.
Piccolo creates a powerful wave of energy that hits all nearby enemies.
Piccolo concentrates to cause a series of explosions, hitting nearby enemies.
Piccolo releases an energy beam hitting enemies in front of him.
Piccolo deals damage and dazzles nearby enemies, temporarily blinding them, making them unable to hit back for 3 sec. (2.5 sec. for monsters). Dazzle can only affect the same target every 12 sec. It deals 60% more damage to monsters which haven't been damaged by other player within 3 seconds.
Piccolo switches places with an ally. The ally and Piccolo both take 50% less damage from all sources for 3 sec. and all negative effects on the ally are removed. In addition Piccolo provokes all the creatures which were attacking his ally. By using this technique on himself Piccolo receives 50% less damage from all sources for 4 sec.
Piccolo shoots a Ki helix, dealing damage to enemies standing in front of him. It deals 300% DMG to enemies below 30% HP.
Piccolo provokes nearby monsters, causing them to attack him. No description
Piccolo extends his arm, pushing enemies 5 SQM away from him. Using the ability on an enemy character stuns him for 2.5 sec., deals additional damage and prevents him from using Zanzoken for 3 sec. Using this ability on ally increases his Ki effectiveness by 35% for 4.5 sec.
Piccolo releases an energy beam, hitting enemies in front of him.
Piccolo shoots Ki bullets at enemies standing in front of him.
Piccolo goes into a frenzy, losing some of his health, but gaining rage in return allowing him to transform.