Normal PvP Rules
PvP rules:
- killing other players is only possible on Future Earth,
- players do not face any consequences for killing other players,
- players lose experience during PvP deaths; the experience loss can be reduced by having Future Energy and Emradel Bless at the time of death (if the killer's level is 30% higher than the victim's, protection will be applied, preventing the victim from suffering any losses and teleporting him to the base. It is only applied if the victim was not flamed),
- players lose all their current Future Energy upon death and 50% of this amount is dropped on the ground in orbs,
- players lose Emradel Bless upon death,
- after dying in PvP, players will be teleported to Emradel's Base,
- the Bad Reputation system applies.
Bad reputation:
For each player killed who has no Flame (PK), the killer receives Bad Reputation points which, upon reaching certain thresholds, affect their combat abilities. The system has 3 penalty levels:
- Blue Flame: the player deals 7% less damage in PvP,
- Purple Flame: the player deals 14% less damage in PvP and receives 7% more damage,
- Black Flame: the player deals 14% less damage in PvP and receives 14% more damage.


